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A* Search Algorithm

A best-first search algorithm that finds the shortest path using heuristics. Combines Dijkstra's algorithm and greedy best-first search using f(n) = g(n) + h(n). Widely used in games, robotics, and GPS navigation for efficient pathfinding.

#graph#pathfinding#heuristic#games#ai

Complexity Analysis

Time (Average)

O(E)

Expected case performance

Space

O(V)

Memory requirements

Time (Best)

O(E)

Best case performance

Time (Worst)

O(b^d)

Worst case performance

Step: 1 / 0
500ms
SlowFast
Keyboard Shortcuts
Space Play/Pause StepR Reset1-4 Speed

Real-time Statistics

Algorithm Performance Metrics

Progress0%
Comparisons
0
Swaps
0
Array Accesses
0
Steps
1/ 0
Presets:

Grid Visualization

S
E
Start
End
Wall
Current
Open Set
Closed Set
Path
Ready to start A* Search
Explored
0
Open Set
0
Path Length
0
Phase
init

A* Search Algorithm

Best-first search algorithm using heuristic function to find shortest path.

Formula: f(n) = g(n) + h(n)

Time: O(E) with good heuristic | Space: O(V)

Code Execution

Currently executing
Previously executed

Implementation

A* Search Algorithm - Algorithm Vision